A banner with a spooky font and ghosts that says, "Galoshans" and credits Eve M Johnson.

"Galoshans" is an immersive, mobile-enabled Halloween experience connecting ancient values with modern practice. "Galoshans" seeks to dispel the idea of Halloween as a shallow, consumerist holiday by highlighting key lessons it can teach us. Indeed, even the name "Galoshans" represents a Gaelic-Scots name for the practice we now call "Trick or Treat!" You will be dropped into a richly detailed 360-panoramic world, where you will return to childhood and go door to door. However, instead of candy, you will receive essential parts of your own soul: innocence, compassion, curiosity, tradition, courage, wisdom, and sacrifice. Each home you visit will be decorated in theme for the virtue it represents.

By the end of your journey, I hope you will gain a deeper understanding of this holiday and what it represents. The journey is laid out as follows:

There will be a large viewport at the top of the screen. This viewport is a 3D graphic that you can look around in, creating an entire Halloween world for your enjoyment. Be sure to check out the sky and ground below you, as well! There is a description of each scene you are viewing below the viewport. There are also buttons to go forward and backward there. See this image:

A tutorial image based on the view ports in the main game! There is multi coloured texts explaining different buttons and gadgets, including a full screen button and the backwards and forwards links.

You will get the hang of it!

It's easy! You can start the game by scrolling to the bottom of the page, through our artist bios

and special thanks:

Eve M Johnson is a visual artist working in Calgary, Alberta, Canada. Born with disabilities, she has been actively creating since the age of three. She creates art in a wide variety of mediums and has paintings, drawings, digital art, 3D modelling, and sculpture. While she was taking college level art courses at the age of 16, the art establishment was not a good fit for her, and she soon found herself ousted from this setting and creating independently. For ten years, she created simply for herself and received the label of “outsider artist”. Her work output intensified further after suffering a stroke in 2018 at the age of 23. Despite this, Eve joined the National Access Arts Centre in late spring of 2021. Since joining this institution, Eve has had her work shown locally and internationally- as far away as Seoul, South Korea. She has also made herself known at local art events and disability arts conferences within the Southern Alberta region. She has had a long standing passion for Albertan disability arts. She has promoted them to relevant organizations and financiers in networking settings such as the 2024 Beginnings Conference in Canmore, Alberta. Eve's work is defined by its adaptability to different mediums and its ability to tackle complex subject matter.

Thomas J Butters is an emerging digital artist from Athens, Pennsylvania. Since childhood he has had a strong fascination with mechanical systems such as telephones, fire hydrants, trains, and old radios. This fascination has followed him into adulthood with a strong desire to replicate these systems in virtual environments, and educate others about their history and origins. Thomas initially started working on these items for platforms such as The Sims and IMVU, but in 2017 was coaxed into joining Second Life by his long time friend, Eve. The accuracy and functionality of 3D models and textures produced by the pair received high reviews and many sales. As such, for a project involving Second Life, Thomas' knowledge and input were essential to executing this project. Thomas has worked for years as an “outsider artist” and is looking forward to being “Brought inside” the art world with this inaugural project.

Special thanks to:

National Access Arts Center Logo

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The New Gallery logo

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CLICK ME TO START THE GAME!